{"description":"Welcome to the best place to find Luanti mods, games, and texture packs","expired":false,"feed_url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases_feed.json","home_page_url":"https://content.luanti.ru/","icon":"https://content.luanti.ru/favicon-128.png","items":[{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<h2 id=\"changelog\">Changelog <a class=\"header-anchor\" href=\"#changelog\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<h3 id=\"added\">Added <a class=\"header-anchor\" href=\"#added\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Extended tooltips for all items. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #82, solves #37)</p>\n</li>\n<li>\n<p>Support for achievements (awards) in VoxeLibre. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #83, solves #20)</p>\n</li>\n<li>\n<p>Support for achievements in RePixture. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #93, solves #19)</p>\n</li>\n<li>\n<p>Icons for achievements (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a>, solves #81)</p>\n</li>\n</ul>\n<h3 id=\"changed\">Changed <a class=\"header-anchor\" href=\"#changed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Renamed arton to artron. (#84)</p>\n</li>\n<li>\n<p>Use awards trigger API in Minetest Game for times travelled in tardis award. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #83)</p>\n</li>\n<li>\n<p>Daleks and Cybermen work in any game, and Mobs Redo API (<code>mobs</code>) is now a hard dependency. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #96, solves #18)</p>\n</li>\n</ul>\n","date_published":"2025-08-19T09:20:29Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/32441/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"## Changelog","tags":["release"],"title":"\"Doctor Who Tardis\" updated: [1.4.0] 2025-08-18","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/32441/"},{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<h2 id=\"changelog\">Changelog <a class=\"header-anchor\" href=\"#changelog\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<h3 id=\"added\">Added <a class=\"header-anchor\" href=\"#added\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>A new console set! It is mainly green coloured, and uses the Zuphy32 palette. There is also a node, and a new Tardis exterior to go with them. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #60)</p>\n</li>\n<li>\n<p>You can make your own base your Tardis interior by crafting an Interior Exit Door, then link it by Shift + Clicking on it with your sonic. Be sure to take your previous things from the old Tardis first! (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>, solves #39)</p>\n</li>\n<li>\n<p>Dalek arm gun (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a>, closes #50)</p>\n</li>\n<li>\n<p>Sarah Jane's Sonic Lipstick (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> in #75)</p>\n</li>\n</ul>\n<h3 id=\"changed\">Changed <a class=\"header-anchor\" href=\"#changed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>The default Tardis exterior is now the iconic blue one</p>\n</li>\n<li>\n<p>Completely revamped how we handle user data (#21)</p>\n</li>\n<li>\n<p>Simplified how Tardis interiors work and decided to use a single large cuboid area instead of doors teleporting to other rooms.</p>\n</li>\n<li>\n<p>Switched the custom door with a door which works normally using each game's APIs. (#68)</p>\n</li>\n<li>\n<p>Made coordinate positions on formspecs be written in brackets</p>\n</li>\n</ul>\n<h3 id=\"fixed\">Fixed <a class=\"header-anchor\" href=\"#fixed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>The Tardis now flattens nodes such as grass and flowers, instead of hovering over them. This applies to nodes with <code>buildable_to = true</code>. (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a> in #62, solves #45)</p>\n</li>\n<li>\n<p>Cave generation no longer destroys the console room (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a> in #67, solves #47)</p>\n</li>\n<li>\n<p>Sonic devices now have a cooldown of 2 seconds, also serving as a sound debouncer so they don't play on top of each other when used repeatedly. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>, solves #26)</p>\n</li>\n<li>\n<p>Explosions no longer break unbreakable nodes (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a>, solves #33)</p>\n</li>\n</ul>\n","date_published":"2025-04-16T03:54:02Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/30681/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"## Changelog","tags":["release"],"title":"\"Doctor Who Tardis\" updated: [1.3.0] 2025-04-16","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/30681/"},{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<ul>\n<li>Fix crash #63 and add to Changelog</li>\n</ul>\n","date_published":"2025-02-06T02:13:35Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/29619/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"1.2.2","tags":["release"],"title":"\"Doctor Who Tardis\" updated: 1.2.2","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/29619/"},{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<h2 id=\"121---2024-07-06\">[1.2.1] - 2024-07-06 <a class=\"header-anchor\" href=\"#121---2024-07-06\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<h3 id=\"fixed\">Fixed <a class=\"header-anchor\" href=\"#fixed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>The recipes for converting a wall with one large circle with the half staggered version was written wrong and would allow the player to craft it with nothing. This has been fixed.</li>\n</ul>\n<h2 id=\"120---2024-07-06\">[1.2.0] - 2024-07-06 <a class=\"header-anchor\" href=\"#120---2024-07-06\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<h3 id=\"added\">Added <a class=\"header-anchor\" href=\"#added\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Support for VoxeLibre (MineClone) and RePixture (project <a href=\"https://codeberg.org/Skivling/DrWho_Tardis/projects/8662\" rel=\"nofollow\">#8662</a>)</p>\n<ul>\n<li>\n<p>We detect the <code>GAMETYPE</code> and store in a variable, allowing easy checking.</p>\n</li>\n<li>\n<p>All items used in crafting recipes are read from a table (<code>_drwho_tardis.items</code>) to allow us to change them depending on the game</p>\n</li>\n<li>\n<p>The depth at which the Tardis is placed varies depending on the game. MTG &amp; RP are at -10000, MCL is at -50, just above bedrock layer.</p>\n</li>\n<li>\n<p>Anything that currently only supports MTG has been wrapped in a check to ensure that the right game is running and errors won't occur. Support for those things (mobs, awards, armor) in other games is planned but not high priority.</p>\n</li>\n</ul>\n</li>\n<li>\n<p><code>api.lua</code> for all API functions that aren't sonic or exterior related</p>\n</li>\n<li>\n<p><code>/locate_tardis</code> chat command and related API function (#14)</p>\n</li>\n<li>\n<p><code>/rebuild_tardis</code> chat command and related API function</p>\n</li>\n<li>\n<p>Several colour variants for the Tardis exterior. (<a href=\"/users/ApolloX939/\" data-username=\"ApolloX939\" rel=\"nofollow\">@ApolloX939</a> in #30)</p>\n</li>\n<li>\n<p>A couple new nodes for Tardis interiors - variants of white circles, and a blank white/grey node.</p>\n</li>\n<li>\n<p>A new interior door style. Doors can also now be crafted.</p>\n</li>\n<li>\n<p>Different Tardis interiors and an API &amp; system to manage them.</p>\n</li>\n<li>\n<p>Two new settings options: default Tardis interior and maximum Tardis power</p>\n</li>\n<li>\n<p>Working Tardis gravity system - it will either go directly to the pos, land on top of a node below the pos, or the second and also sink in water. Change the setting by clicking the button on the console, or use <code>/tardis_mavity</code>.</p>\n</li>\n</ul>\n<h3 id=\"changed\">Changed <a class=\"header-anchor\" href=\"#changed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Tardis interiors are now placed with an API function, and supports different interior styles.</p>\n</li>\n<li>\n<p>Code structure (/mobs folder, /tardis folder) in order to reduce the amount of files in the root directory.</p>\n</li>\n<li>\n<p>Updated how we handle <code>toolranks</code> and <code>pick_axe_tweaks</code> as we were using older, deprecated api functions.</p>\n</li>\n<li>\n<p>Made all console nodes and Tardis monitor <code>4dir</code> rotational. This means they are facing the direction they are placed in instead of always the same direction.</p>\n</li>\n<li>\n<p>Sonic code is cleaned up, minor issues fixed and more customization for API users (<a href=\"/users/TPH/\" data-username=\"TPH\" rel=\"nofollow\">@TPH</a> in #29)</p>\n</li>\n<li>\n<p>The exterior select screen has been revamped to be able to select any exterior skin added via API. (#31)</p>\n</li>\n<li>\n<p>The Tardis sound and time rotor animation now start just after the lever is pulled and will only stop after the Tardis has actually landed.</p>\n</li>\n</ul>\n<h3 id=\"fixed-1\">Fixed <a class=\"header-anchor\" href=\"#fixed-1\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Fixed bug in Find Biome where the game would crash if the position was entered before a biome was found (#43)</p>\n</li>\n<li>\n<p>Check if the Time Rotor exists before travelling, fixing a crash if it's not there.</p>\n</li>\n</ul>\n","date_published":"2024-07-06T02:13:56Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/25816/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"## [1.2.1] - 2024-07-06","tags":["release"],"title":"\"Doctor Who Tardis\" updated: 1.2.1","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/25816/"},{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<h2 id=\"110---2024-03-28\">[1.1.0] - 2024-03-28 <a class=\"header-anchor\" href=\"#110---2024-03-28\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<h3 id=\"added\">Added <a class=\"header-anchor\" href=\"#added\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p><strong>Cybermen</strong></p>\n<ul>\n<li>\n<p>Uses textures and models from Scifi Mobs</p>\n</li>\n<li>\n<p>Thanks to <a href=\"/users/ShadowOfHassen/\" data-username=\"ShadowOfHassen\" rel=\"nofollow\">@ShadowOfHassen</a>, there is also a melee version that has a slightly lighter colour texture.</p>\n</li>\n<li>\n<p>The normal one shoots once every 3 seconds, dealing 5 damage. They drop steel ingots.</p>\n</li>\n</ul>\n</li>\n<li>\n<p><a href=\"/users/ShadowOfHassen/\" data-username=\"ShadowOfHassen\" rel=\"nofollow\">@ShadowOfHassen</a> contributed to Mobs Redo API, making a proper &quot;alliance&quot; to stop mobs from attacking each other. This means different variants of Daleks/Cybermen won't attack each other, using <code>attack_ignore</code>.</p>\n</li>\n<li>\n<p>Find Biome console unit - Replacing the Travel Factor unit (see under Changed for details), this utilises the API <code>findbiome</code>, allowing a Tardis's pilot to pick and go to a specific biome they would like to travel to.</p>\n</li>\n<li>\n<p>Weeping Angels (PLANNED) - The code and model for weeping angels have been added in a separate folder for now, forked from the old <a href=\"https://forum.minetest.net/viewtopic.php?t=10766\" rel=\"nofollow\"><code>weeping</code></a> mod. This will be adapted to work properly and probably released next version.</p>\n</li>\n<li>\n<p>Sonic device registration API - <code>drwho_tardis:register_sonic_device()</code></p>\n<ul>\n<li>\n<p>This allows the creation of sonic devices, not necessarily just screwdrivers. You can also use specific parts of the screwdriver textures, e.g. choose 1,4,3. See API.md for more details.</p>\n</li>\n<li>\n<p>The 'create sonic' on the functions console unit uses this API to create them now.</p>\n</li>\n</ul>\n</li>\n<li>\n<p>Tardis exterior registration API - <code>drwho_tardis:register_tardis_exterior()</code></p>\n<ul>\n<li>\n<p>NOTE: New exteriors are <em>not</em> shown on the exterior selector yet! Only the default ones!</p>\n</li>\n<li>\n<p>See API.md for more details.</p>\n</li>\n</ul>\n</li>\n<li>\n<p>Two more awards - Defeat a Dalek, and defeat a Cyberman.</p>\n</li>\n<li>\n<p><a href=\"https://content.minetest.net/packages/SilverSandstone/subtitles/\" rel=\"nofollow\"><code>subtitles</code></a> support for all sound effects and Dalek voicelines.</p>\n</li>\n<li>\n<p>Settings to turn on/off monsters, and to change spawn rates.</p>\n</li>\n<li>\n<p>Minetest translator support so in the future people will be able to translate it. There are currently 143 strings.</p>\n</li>\n</ul>\n<h3 id=\"changed\">Changed <a class=\"header-anchor\" href=\"#changed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>Merged several formspecs into one to make piloting a Tardis much easier</p>\n<ul>\n<li>\n<p>The X, Y, Z co-ords and Travel Factor are all in one formspec screen now. That screen is currently accessable via the 3 X, Y, and Z console units. In the future other functions will replace those extra units.</p>\n</li>\n<li>\n<p>The travel factor console unit is now the Find Biome one, see above.</p>\n</li>\n</ul>\n</li>\n<li>\n<p>Daleks</p>\n<ul>\n<li>\n<p>Now use the <code>mobs:boom()</code> function instead of the deprecated <code>mobs:explosion()</code></p>\n</li>\n<li>\n<p>The Classic Dalek's namestring is now <code>drwho_tardis:dalek_classic</code> so that both variants' spawn eggs appear next to each other in the creative inventory.</p>\n</li>\n</ul>\n</li>\n</ul>\n","date_published":"2024-03-28T05:25:15Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/24430/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"## [1.1.0] - 2024-03-28","tags":["release"],"title":"\"Doctor Who Tardis\" updated: [1.1.0] 2024-03-28","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/24430/"},{"author":{"avatar":"https://secure.gravatar.com/avatar/1507dc12fea579896c0d7898ea34af78?s=64&d=retro&r=g","name":"Skivling","url":"https://content.luanti.ru/users/Skivling/"},"content_html":"<h2 id=\"100---2024-02-17\">[1.0.0] - 2024-02-17 <a class=\"header-anchor\" href=\"#100---2024-02-17\" rel=\"nofollow\">\ud83d\udd17</a></h2>\n<p>Thanks to <a href=\"/users/ShadowOfHassen/\" data-username=\"ShadowOfHassen\" rel=\"nofollow\">@ShadowOfHassen</a> for playtesting, running through ideas, and adding Scifi_Mobs textures. Thanks to <a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a> for the first two again, making the Sonic texture randomiser and helping to add migration support.</p>\n<h3 id=\"added\">Added <a class=\"header-anchor\" href=\"#added\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>A full Dalekanium armor set based on <code>3d_armor</code>, including a shield. Textures are CC-BY-SA 4.0. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>)</p>\n</li>\n<li>\n<p><code>pick_axe_tweaks</code> support for the Dalekanium Pickaxe</p>\n</li>\n<li>\n<p><code>toolranks</code> support for all four tools</p>\n</li>\n<li>\n<p>Daleks, forked from Scifi Mobs' Daleks using their models and textures. There are two variants - a Brown one (can fly) and a Gray one (can't fly, slightly weaker). (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>)</p>\n<ul>\n<li>Cybermen textures have also been added (<a href=\"/users/ShadowOfHassen/\" data-username=\"ShadowOfHassen\" rel=\"nofollow\">@ShadowOfHassen</a>, #2 ) but are not in the mod yet. Probably next version if the models and animations work.</li>\n</ul>\n</li>\n<li>\n<p>A texture randomiser for the Sonic Screwdriver. Currently there are 4 textures for each third of the screwdriver, and they are all randomised together to create the possibility for 64 (4^3) unique combinations. (<a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a>, #5 )</p>\n</li>\n<li>\n<p>Several achievements using the <a href=\"https://content.minetest.net/packages/rubenwardy/awards/\" rel=\"nofollow\"><code>awards</code></a> API. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>)</p>\n</li>\n<li>\n<p>Aliases to help people convert items &amp; nodes in their world from <code>tardis_new</code> to <code>drwho_tardis</code>. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> &amp; <a href=\"/users/Irevol/\" data-username=\"Irevol\" rel=\"nofollow\">@Irevol</a>)</p>\n<ul>\n<li><a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a> made a step-by-step migration guide on the wiki <a href=\"https://drwhomod.miraheze.org/wiki/migration\" rel=\"nofollow\">here</a>.</li>\n</ul>\n</li>\n</ul>\n<h3 id=\"changed\">Changed <a class=\"header-anchor\" href=\"#changed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>\n<p>A lot of asset names. See <a href=\"https://codeberg.org/Skivling/DrWho_Tardis/src/branch/main/asset-info.md\" rel=\"nofollow\">asset-info.md</a> for more information.</p>\n</li>\n<li>\n<p>A lot of item + node names. See [item-info.md](<a href=\"https://codeberg.org/Skivling/DrWho_Tardis/src/branch/main/item-info.md\" rel=\"nofollow\">DrWho_Tardis/asset-info.md at main - Skivling/DrWho_Tardis - Codeberg.org</a>) for more information.</p>\n</li>\n<li>\n<p>The whole structure of the code. It is now separated into several files and most files have a CONTENTS part up the top explaining what is in it. (<a href=\"/users/Skivling/\" data-username=\"Skivling\" rel=\"nofollow\">@Skivling</a>)</p>\n</li>\n<li>\n<p>The Gallifreyan Lab crafting recipe. it is now easier to make because two of the Mese Crystals have been replaced with Bronze and Gold blocks.</p>\n</li>\n</ul>\n<h3 id=\"removed\">Removed <a class=\"header-anchor\" href=\"#removed\" rel=\"nofollow\">\ud83d\udd17</a></h3>\n<ul>\n<li>The Vending Machine texture for the TARDIS, because it is a non-free asset that wasn't marked with a CC license, only &quot;credit&quot;.</li>\n</ul>\n","date_published":"2024-02-17T02:21:43Z","id":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/23519/","image":"https://content.luanti.ru/thumbnails/4/23b2385f93.png","language":"en","summary":"","tags":["release"],"title":"\"Doctor Who Tardis\" updated: [1.0.0] First Release","url":"https://content.luanti.ru/packages/Skivling/drwho_tardis/releases/23519/"}],"title":"ContentDB package updates","version":"https://jsonfeed.org/version/1"}
