That would be awesome!
It shouldn't be too hard. I imagine you'd just have to rename the items in the crafting recipie, but I'm not sure. The redstone elements may be different.
Do you have a source repository, and a way to contact you privately so we do not spam here?
I am already improving redstone interactions in MCL, and I will work on the recipe.
Great work on this cool mod!
In my own copy, which I would love to show you, I have added MCL and MTG support. That includes recipes and MCL observer support, and dropping all inventory items when the node is dug (digged?). I don't have any protection mods, but I suspect this would need protection added.
It currently has protections so only the owner can dig it or view the vault/change settings.
What other protections did you have in mind?
Also, I intentionally made it so it can't be dug unless it is empty to make it difficult to accidently dig in creative mode. I could see how your method would be preferred in some scenarios though. Perhaps having a switch to turn that on and off would be nice?
Hi, are you interested in seeing some work on this to see if I can get it to be compatible with Mineclonia?
That would be awesome! It shouldn't be too hard. I imagine you'd just have to rename the items in the crafting recipie, but I'm not sure. The redstone elements may be different.
Do you have a source repository, and a way to contact you privately so we do not spam here? I am already improving redstone interactions in MCL, and I will work on the recipe. Great work on this cool mod!
In my own copy, which I would love to show you, I have added MCL and MTG support. That includes recipes and MCL observer support, and dropping all inventory items when the node is dug (digged?). I don't have any protection mods, but I suspect this would need protection added.
I have added this to my github: https://github.com/ravenironwing/vending_machines/tree/main
It currently has protections so only the owner can dig it or view the vault/change settings. What other protections did you have in mind?
Also, I intentionally made it so it can't be dug unless it is empty to make it difficult to accidently dig in creative mode. I could see how your method would be preferred in some scenarios though. Perhaps having a switch to turn that on and off would be nice?
I would love to see what you have done so far.
I put a commit there on github.