Thanks for the invitation! I'm the author of the TechAge mod, but I don't actively play on servers. I'm happy to help with questions about the mod here on ContentDB though.
the TA5 Fusion Reactor is intentionally the most challenging build in TechAge. It's designed as the final technical challenge for experienced players who have worked their way through all five ages. That's why the documentation provides the essential information but doesn't include step-by-step video tutorials — figuring out the details is part of the challenge.
That said, here are a few hints to get you unstuck:
"Blocked" on the TA5 Pump means the destination is full or not connected. If it only pumps 6 units, the pipe network is not reaching all magnets. Check that the gas pipes connect properly to the magnet top/bottom sides.
The Heat Exchanger and Controller both show error messages when you try to start them. Read these messages carefully — they tell you exactly what's wrong (e.g. "Magnet detection error (7% found / 100% expected)").
Start order matters: Start the Heat Exchanger first, then the Controller. Both must run simultaneously.
Build without the shell first. Only add the shell once both blocks (Heat Exchanger & Controller) run without errors (except "Shell shape error").
The Controller requires 60 experience points. If the button does nothing, use /my_expoints to check your points.
I've recently improved the error messages and the TA5 manual section to make troubleshooting easier. Please update TechAge directly from GitHub (https://github.com/joe7575/techage) to the latest version.
If you're looking for practical help, my server "TechAge Survival [DE/EN]" has many working Fusion Reactors and experienced players who are happy to help.
Note: This update includes the optional NanoBasic mod. NanoBasic is an interpreter for the BASIC programming language. In order to use NanoBasic, a Lua library must also be installed. For installation, see: README.md. You can also simply deactivate the Nanobasic mod. Techage will then work as before.
The idea is very good. There is no wind in techage, but you could realize some kind of thermal (slope where the sun shines). I've had something like this on my mind for a while. But it's not finished yet...
Techage is a mod that influences the game through its ages. This means that items and recipes will be changed to fit Techage. This is easier to do with MTG. MTG is the ideal basis for this. In other games this is not so easy.
Devaluing techage because it can't be used for other games is pointless.
For me there is only one answer: Techage as its own game.
Thanks for the explanation and your rating. I'll check whether it's easily possible to support other cobblestones without suffering too much performance.
Update: The following list of cobblestone is supported: default:cobble", "default:desert_cobble", "default:mossycobble", "techage:basalt_cobble", "techage:bauxite_cobble"
Right, totally forgotten :)
That was a player's request. I have never tested this.
I added 2 grinder recipes for "skytest:dust" and "skytest:powder".
As long as the skytest mod has these items, it should work.
I've been running a Techage server for almost 5 years. Hundreds of players made it through the first four ages without issue.
Maybe you should play on a public server and ask other players there for advice.
Unfortunately I don't know. TechPack is not optionally dependent on SkyTest. If SkyTest is optionally dependent on TechPack, you have to ask the author of SkyTest
I added this documentation, because obviously some players haven't read the in-game manual or, depending on the mods installed ('doc' and 'unified_inventory' or now also 'techage'), don't have access to it.
Thanks for the invitation! I'm the author of the TechAge mod, but I don't actively play on servers. I'm happy to help with questions about the mod here on ContentDB though.
Oh, I have no idea what's not working on Android. I only have a Linux server and can therefore only test under Linux.
See https://github.com/joe7575/beduino and https://github.com/joe7575/vm16
What do you mean with "When Beduino arrives"?
Beduino is available, but only via GitHub (https://github.com/joe7575/beduino). This is because the vm16 mod (https://github.com/joe7575/vm16) and an additional Lua library must also be installed, which isn't possible via ContentDB.
Hi,
the TA5 Fusion Reactor is intentionally the most challenging build in TechAge. It's designed as the final technical challenge for experienced players who have worked their way through all five ages. That's why the documentation provides the essential information but doesn't include step-by-step video tutorials — figuring out the details is part of the challenge.
That said, here are a few hints to get you unstuck:
/my_expointsto check your points.I've recently improved the error messages and the TA5 manual section to make troubleshooting easier. Please update TechAge directly from GitHub (https://github.com/joe7575/techage) to the latest version.
If you're looking for practical help, my server "TechAge Survival [DE/EN]" has many working Fusion Reactors and experienced players who are happy to help.
This shouldn't happen with the minecart:cart. Yes, it does with the carts:cart. But there, any player can also remove the items manually.
I can't reproduce the error. As far as I understand, the reactor is working as expected.
register_mvps_stopperis a function from the mod mesecons. It looks like you did not enable the mod mesecons properlyThere is a techage modpack update available without the need disable NanoBasic.
Thanks ROllerozxa
I've added this note to the description:
Note: This update includes the optional NanoBasic mod. NanoBasic is an interpreter for the BASIC programming language. In order to use NanoBasic, a Lua library must also be installed. For installation, see: README.md. You can also simply deactivate the Nanobasic mod. Techage will then work as before.
Only Minetest Game. I test with nothing else.
Ok, good news. Thanks for your response :)
What did you change? Have you updated mods or installed new ones?
It's difficult to help like this. Of course
dig_frontshould work. Can you make a video showing the code in the sign and also the bot?One hint: The dig position must not be protected, or if it is, it must only be protected by the bot owner.
Ore check this: https://www.youtube.com/@simple4braingaming The author has some nice videos about the signs bot.
This is part of the game concept. Otherwise TA1 and TA2 would be too simple.
The recipe is shown in the crafting guide/menu: picture
As player or as server admin?
That was the brutal way to change this. Actually, it should also work the standard way.
See https://github.com/joe7575/techpack/issues/126
I don't know why that didn't work for you
Check the file "debug.txt". You should find something like that:
That means mese should be dropped every 218 times (statistically)
You have to configure it in the file "minetest.conf". The location of "minetest.conf" is operating system and installation dependent.
gravelsieve_ore_rarity = 0.6at the end of the file (this will double the output)to quadruple the rate change the value to: 0.3
Yes, you can configure the aging value:
see readme
Have you installed the unifieddyes mod? In this case you have to use the airbrush from unifieddyes
See: https://github.com/joe7575/techpack/wiki/addons2#tubelib-color-lamp
Have you tried to replace it and then change the color?
simply right-click an a newly placed color lamp
The idea is very good. There is no wind in techage, but you could realize some kind of thermal (slope where the sun shines). I've had something like this on my mind for a while. But it's not finished yet...
Techage is a mod that influences the game through its ages. This means that items and recipes will be changed to fit Techage. This is easier to do with MTG. MTG is the ideal basis for this. In other games this is not so easy.
Devaluing techage because it can't be used for other games is pointless.
For me there is only one answer: Techage as its own game.
Thanks for the explanation and your rating. I'll check whether it's easily possible to support other cobblestones without suffering too much performance.
Update: The following list of cobblestone is supported: default:cobble", "default:desert_cobble", "default:mossycobble", "techage:basalt_cobble", "techage:bauxite_cobble"
Is this a reason to give a negative rating?
Thanks, the link has been updated
Right, totally forgotten :) That was a player's request. I have never tested this. I added 2 grinder recipes for "skytest:dust" and "skytest:powder". As long as the skytest mod has these items, it should work.
I've been running a Techage server for almost 5 years. Hundreds of players made it through the first four ages without issue. Maybe you should play on a public server and ask other players there for advice.
Unfortunately I don't know. TechPack is not optionally dependent on SkyTest. If SkyTest is optionally dependent on TechPack, you have to ask the author of SkyTest
But what does "Not recommended till it's updated" mean?
None of these, it just works with minetest_game
Unfortunately, it is sad that players first give negative reviews before delving deeper into the mod or even reading the manual.
I added this documentation, because obviously some players haven't read the in-game manual or, depending on the mods installed ('doc' and 'unified_inventory' or now also 'techage'), don't have access to it.
I can't understand it like this:
Ah okay. But it depends a lot on your initial stuff, when you join the server for the first time and on your mining luck.
Thanks for your review.
What do you mean with: "TA1 is a bit slow"? Do you mean, it needs to much time to reach TA2?
Server lag is unlikely, more of a cabling issue